Six tales · 76 collectibles
The Midnight Walk walkthrough
Each chapter is short. The whole story is about four to six hours. This page is the index: what you learn, what you pick up, and which page has the steps.
Source notes
The chapter totals are 11, 19, 21, 10, 11, and 4: 76 altogether. These route summaries draw on published guides and link to the relevant chapter and cleanup pages.
Chapter by chapter
Counts are figurines, discs, shellphones, and story reels together. Names in the game sometimes say “Tale of”. A full run is about four to six hours; the length page breaks that down by play style.
- 1. The Burnt One — caves and forest — 11 — eyes, ears, the first flame
- 2. The Loathsome Molgrim — Nobodyville — 19 — Housy and the Matchlock
- 3. Coalhaven — the mine — 21 — cold, wind, four bones
- 4. The Craftsman’s Heart — theatre and sewers — 10 — the Grinner
- 5. The Dark — a short chapter — 11 — Housy burns
- 6. Moon Mountain — the climb — 4 — Burn or Stop
After the story
Nothing in the trophy list is missable in the “start over” sense. Chapter select is on the main menu, and Housy can be visited without moving the story. The two ending trophies both come from the last checkpoint. The checklist and the platinum route are the pages for cleanup. The ending choice itself is explained, with spoilers, on Burn or Stop.
Common questions
How long is one chapter?
GameRant puts each chapter under an hour. The full story is about four to six hours.
Is there a no-commentary video on this page?
No. A full silent playthrough was not verified, so this guide does not embed one.
Are collectibles missable?
You can return with chapter select. Housy’s cabinets show what a chapter is still missing.