19 collectibles · Matchlock · Mind Over Body
Chapter 2: The Loathsome Molgrim
A walking house joins you. A town of talking heads hands you a gun that only lights wicks. Molgrim takes the flame, and you give three pieces back.
Source notes
Molgrim is a puzzle encounter. The route turns on restoring a cauldron with three shards, using candles and cover to keep Potboy safe, rather than damaging a boss health bar.
Show story spoilers and walkthrough details
Nobodyville and the Matchlock
Housy appears here: a traveling house, and from now on the cupboard that shows which collectibles a chapter is missing. The Headmaster, a woman, asks you to deal with Molgrim and later thanks you. The guillotine room in the building left of the town council is Mind Over Body.
The candle lift uses six candles. The order in the notes is 1+2, then 2+3, then 5+6. Side levers pick the pair. The middle lever lifts. The Matchlock holds three matches, drops over distance, and lights candles and fuses you cannot reach on foot.
Molgrim, not a fight
Molgrim grabs Potboy. Recover the map from the second drawer and reach the cauldron through the secret passage. Hide in the round burrows while she patrols. The three blue candles reveal routes to the shards; return to this junction between routes. This is a puzzle, not a boss fight.
Later, Potboy flies a small helicopter and grabs a hoist to cross a gap. Nineteen collectibles: figurines The Headmaster, The Old Man, and The Molgrim; discs Grans, Nobodyville, and The Spark; nine shellphones; four story reels. Finishing the chapter is The Tale of The Loathsome Molgrim.
Common questions
What is the candle order?
Pairs 1+2, then 2+3, then 5+6. Side levers select, the middle lever lifts.
Can you kill Molgrim?
No. Return three fragments. Hide from the charge. Do not treat the cave as a boss arena.
Where is Mind Over Body?
The guillotine room in the building to the left of Nobodyville’s council.