19 + 17 + 25 + 15
All 76 The Midnight Walk collectibles
Housy’s cabinets are the scoreboard. This page is the same math, plus a complete 76-item tracker that stays in this browser. It does not rehost a save file.
Source notes
Use the tracker by chapter and type, then compare it with Housy’s cabinets in the game. The total is 76; some older summaries omit one figurine and one disc. Progress is saved only in this browser.
Show story spoilers and walkthrough details
Where the 76 sit
Chapter 1 has 11, chapter 2 has 19, chapter 3 has 21, chapter 4 has 10, chapter 5 has 11, chapter 6 has 4. After chapter 1, Housy shows what is still missing. Story reels play in the house. Discs play there too. Potboy pauses near hidden compartments. Collected items can be cleaned up through chapter select. Finish the current story before chapter-select cleanup, since replaying a chapter can replace the current story checkpoint. “Story, then Visit Housy” checks the cabinets without advancing the story.
Each tracker row gives a short landmark and a source guide. Numbers on shellphones and reels are the site-wide checklist numbers; IGN often restarts shellphone numbering within each chapter. Use the chapter and landmark together, not the number alone. Locations are guide-derived, not coordinates measured by this website.
Why not 74
100pguides’ summary once said 18 figurines and 16 discs. The itemized pages beside it, and every other source above, say 19 and 17. Use 76. If Housy’s shelf disagrees with a paragraph here, trust the shelf.
Collectible tracker
| Chapter | Clay figurines | Gramophone discs | Shellphones | Story of the Murkle reels | Total |
|---|---|---|---|---|---|
| 1 | 4 | 3 | 3 | 1 | 11 |
| 2 | 3 | 3 | 9 | 4 | 19 |
| 3 | 5 | 5 | 6 | 5 | 21 |
| 4 | 2 | 2 | 3 | 3 | 10 |
| 5 | 3 | 4 | 2 | 2 | 11 |
| 6 | 2 | 0 | 2 | 0 | 4 |
Chapter 1
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Cave beyond the three-candle door: open the pillar hatch.
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After the matchbox, descend left; hatch beside a candle.
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After the wooded ledge, inspect the right-hand tree hatch.
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Four-candle door: climb the stairs; hatch on the right.
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The Soulfisher's Secret: left-wall compartment before the paper stars.
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Mitt Happyplace: tree-root hatch right of the large gate.
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Koket: left tree-root hatch after leaving the bait-candle wardrobe.
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Before the three-candle door: building across the left wooden bridge.
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After Potboy lowers the bridge: right-hand path before the next bridge.
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After the three-candle cave door: left path before the ledge.
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Wooded ledge: left-hand tree-trunk hatch.
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Chapter 2
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Nobodyville: left of the path beside the insulting NPCs.
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Swamp: left candle route, hatch before the mask arena.
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After the town-key gate, hatch in the next open area.
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Grans: after the egg-creature chase, crawl out and check left.
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Nobodyville: hatch right of the path beyond the candle gate.
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The Spark: right swamp route; left island after the giant guitar.
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Opening route: visible on the path after the first left turn.
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Hiding tutorial: crawl through the right hole beyond the wardrobe.
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After Housy: left of the path near a matchbox and white eyes.
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After receiving the firearm: enter the building left of the Headmaster.
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After the first flying contraption: right-hand swamp path.
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Mask arena: left wall among the statues.
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Right swamp route: beside the pipe and cauldron.
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After using the town key: right side of the path.
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After the approaching bodies: beside Story Page 5.
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Opening route: hatch left of the first blue-eye door.
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After the bonfire NPC: left-hand path hatch.
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Raised-platform crossing: hatch left of the flying contraption.
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After the approaching bodies: right-hand hatch beside Shellphone 12.
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Chapter 3
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Mine tracks: take the right fork to a tree-root hatch.
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Past the closed village gate: right stairs, pillar compartment.
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Under the village bridge: right staircase before the next gate.
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After retrieving the house key: right-hand tree-trunk compartment.
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Skull route: first stairs, right to the tree-trunk hatch.
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All Darkness Vanishes: right opening route past the umbrella NPC.
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I trappan: mine stone-cube compartment before the moving statue.
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Alla sover: right-hand pillar immediately after the broken-track drop.
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Trostetankar i Juletid: first boiler gate, left path to pillar.
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The Lullaby: village stairs left of the sealed well.
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After leaving Housy: turn back toward the water.
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Dark railway: right fork past the candle.
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Coalhaven: fire-pit area, beside the stairs.
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After the second boiler: pedestal near a snowy tree and wardrobe.
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Hilltop house: corner of the room containing the left arm.
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Skull route: stairs left before the lantern-marked gate.
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Giant-cat overlook: hidden compartment before the right-turning path.
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Outside the mine: right blue-root hatch before the first corner candle.
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Left-arm route village: stone-pillar compartment near the first NPC.
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Lullaby route: left tree hatch past the skull-holding old man.
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After the bones quest: left pillar compartment before the bridge.
Illustrated location guide
Chapter 4
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Grinner tunnels: from the second wardrobe, follow the right path.
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Final projector area: beside the two large alarm clocks.
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Och pa sa vis skrider dagarna vidare: underground tunnel pillar.
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The Craftsman's Heart: sewer-end right turn, stone-pillar compartment.
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Opening road: right side beside a large candle.
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After the flying machine: right side of the landing path.
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Three-switch Grinner room: wall behind the statue.
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Opening road: pillar compartment on the left.
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Moonbird square: pillar behind metal sheets along the wall.
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Second-projector route: compartment along the left wall.
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Chapter 5
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Broken-Potboy area: tree hatch opposite the shard, by a candle.
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Soulfisher camp: stone compartment on the dock to the left.
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Final Murkle camp: pillar compartment opposite the storyteller.
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The Midnight Walk: stone-block hatch beside the post-Soothsayer candles.
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Natten ar nog det finaste har: right tree hatch past burning Housy.
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Att skada himlen om natten: left tree hatch before descending to Potboy.
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Candle Valley: tree hatch right of the Soulfisher camp.
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Opening road: right side below the swinging light.
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Broken-Potboy area: beside the shard at the hill bottom.
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Opening road: left tree-trunk compartment near the crossing creature.
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Near the final campfire: left-hand stone-pillar compartment.
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Chapter 6
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Chapter entrance: pillar compartment immediately left of the Soothsayers.
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After the white fade: left-side pillar on the summit path.
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Before the first helicopter: right rocky edge near the old mast.
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After the first ice path: enter the building, drop down, check right.
Illustrated location guide
Common questions
Are they missable?
Not permanently: chapter select allows cleanup after the story. You can pass a one-way location during a chapter, so check the chapter and landmark. Housy lists the gaps.
Does this tracker sync?
No. It uses localStorage key mw_collectibles_v1 on this browser only.
Where are all 25 shellphones?
The tracker groups all 25 by chapter: 3, 9, 6, 3, 2, and 2. Each row has a location and source guide. IGN uses chapter-local shellphone numbers; this checklist keeps global numbers 1–25.