10 collectibles · Face Your Fears
Chapter 4: The Craftsman’s Heart
Housy is taken by a giant hand. You get the house back through statues, a clock stuck at 11:55, a bird the hunters want, and a lunge you answer with a match.
Source notes
The clock solution is 11:55. The Grinner can be stunned when its face opens; it is not an enemy to kill. These are published walkthrough notes, not a claim of a newly tested route.
Show story spoilers and walkthrough details
Statues, clock, Grinner
At the Soulfisher’s camp the stove will not light. Follow the blue eye into a dream where fire is out of control, and wake to find the Soulfisher gone. A giant hand takes Housy. That is the rescue.
Statues with red eyes: look, close your eyes to wake them, hide in a wardrobe, wait until one stands on the pressure plate, then close your eyes so it is stone again. At least three, then more in a row. The clock door opens at 11:55, matching the other broken clocks.
The Grinner lunges. When the faceplate opens, hit the face with the Matchlock. That stun is Face Your Fears. Blue slime wakes it. Walking slowly does not. You can hide. You cannot kill it. Moonbird is hunted by people with guns and does not attack you. After the film, Moonbird gives a blessing. Fuses, wardrobe shortcuts, the projector, the sewers, and a helicopter escape fill the rest.
Ten collectibles
Figurines: The Ghost of Coalhaven and The Groundskeeper. Two discs, three shellphones, three story reels. The chapter trophy is The Tale of The Craftsman’s Heart.
Common questions
What time opens the clock?
11:55, the same time as the other broken clocks in the room.
How do you beat the Grinner?
You do not kill it. Stun the open face with the Matchlock, or hide. Slow walking avoids waking it. Blue slime does the opposite.
Is Moonbird an enemy?
No. Hunters chase it. You follow the scene. It blesses you after the film.